![]() You are a monster who finds themselves on a journey across tiny islands. Everything about it feels like a warm hug, thanks mostly to the game’s focus on interpersonal relationships, plus its ultra charming visuals and writing. On top of this, Guildings is loaded with ground-breaking systems that make it feel unlike any game I’ve ever played. Not only does Guildlings play beautifully in a convenient portrait mode, but it also manages to feel like a grand adventure in the way lots of other mobile rpgs don’t. I don’t think I’ve played an rpg that feels so perfect for mobile before. As Guildmaster, you enlist the help of your friends to help you go on charming adventures that consist of things like getting your sister to her date at "Makeout Temple" and gathering clams for a grandma’s clam boil. You play as Coda, a young girl who comes across an ancient phone with magical powers that turns you into a Guildmaster. Guildlings is a colorful rpg from the folks that made Threes! way back when. It also helps that every level seems to contain some new card that completely changes how you want to approach dungeons. It’s a simple, creative concept placed in a hyper-polished and convenient package that you can enjoy for minutes or hours at a time. Each pile of cards can contain weapons, enemies, potions, or spells, and you have to be careful about the order in which you pick up cards if you want to survive.Ĭard of Darkness has all of the hallmarks of a fantastic mobile game. It’s a card-based puzzle game where you fight through dungeons by picking up piles cards to create a path to an exit. Zach Gage has been making great mobile games for a while now, and Card of Darkness is one of his best yet. ![]() This is thanks mostly too the handy tools and warm aesthetic baked into this special game's core. ![]() It's always a pleasant experience to boot up Zach Gage's love letter to Sudoku and complete the daily puzzle or chip away at the game's thousands of pre-made challenges. Since it's initial release on the App Store, Good Sudoku has never left my phone, and for good reason. It's a teaching tool that goes out of its way to try and make you better at solving these little number puzzles, no matter whether you've played Sudoku for years or are approaching it for the first time. Good Sudoku is a Sudoku puzzle app, but it's also so much more than that. The annoying thing about all this is that I can so easily imagine an App Store full of games like this, but for now I guess I'll have to settle with this one existing on a subscription service. In a lot of ways, it's a very conventional JRPG, but it is also bursting with remarkable details and innovations that serve it especially well on mobile. I'm almost annoyed at how good Fantasian is. Fantasian places you in the shoes of Leo, a mysterious hero who has lost all of his memories and finds himself serving a larger purpose as he tries to rediscover who he is. Step into a world threatened by a robotic infestation and malevolent god. ![]() With the most recent update bringing older established titles to the service, Arcade is certainly the strongest it has ever been, but additional shakeups like this will need to keep happening to finally sell me on the service. Unless something drastic changes with the service, my opinion on it probably won’t change much. In the time that one release comes to the service, multiple high quality games hit the App Store that you don’t have to pay monthly upkeep for. This has less to do with the pace of Apple Arcade releases and more to do with the fact that the general quality of games on the service simply isn’t what it should be. For the most part, this means the number of updates on previously released games will decrease, and the text below each entry will be kept to a brief-yet-accurate justification for its positioning. Over a year into the Apple Arcade experiment, I’m adjusting my approach to these rankings to make it a bit less cumbersome to update and read. In case you missed it, I am on a quest to rank every Apple Arcade game there is.
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